|Cartoon Network teams up with Zimad to turn shows into digital puzzles|
Added: 16.01.2018 14:15 | 211 views | 0 comments
EXCLUSIVE: Cartoon Network has signed a partnership with mobile game developer Zimad to turn top animated shows into digital jigsaw puzzles. San Francisco-based Zimad will take shows such as†Adventure Time†and Steven Universe and turn them into puzzles for Zimad's Magic Jigsaw Puzzles series, which debuted in 2011 and has 50 million downloads to date. Zimad has [...]
|How tech took over Fatherís Day|
Added: 18.06.2017 23:30 | 654 views | 0 comments
GUEST: What did you buy your dad for Fatherís Day this year? Did you purchase a tie or fishing rod? Or did you looking to the tech industry to fulfill your needs? According to Time, some of 2017ís most popular Fatherís Day gifts are items like†drones and gaming chairs. This is a huge turn from the [...]
|Splatoon 2ís Newest Trailer Shows Off Footage From The Single Player Mode|
Added: 16.06.2017 0:45 | 654 views | 0 comments
|New Middle-Earth: Shadow of War trailer shows how to turn orcs into allies|
Added: 12.06.2017 4:01 | 213 views | 0 comments
Shadow of War's orcs aren't just beautiful, they have great personalities too.
|Law professor Lawrence Lessig: Vast online games need a political structure|
Added: 31.05.2017 19:00 | 214 views | 0 comments
If you create an online world, would it turn into some kind of utopia or a hate-filled reality†like The Lord of the Flies? And can game developers do anything about which way it goes? Lawrence Lessig†thinks so. A law professor at Harvard University and a constitutional law expert, he has been helping new democracies form [...]
|GunBound v1122 Client (Latino)|
Added: 29.05.2017 13:31 | 873 views | 0 comments
Gunbound takes place in Planet "Lond" and its 8 moons. Gunbound means "The infinite war between each unique mobile and its riders" In Lond 16 unique mobiles are available. Each of these mobile is processed in different environment and therefore, it has its own unique character no other mobile possesses. With our experience and history of making turn-based shooting game, players will find themselves in middle of intense battle between mobiles.
New weaponry and strategies await you! The surrounding environment set in Gunbound dynamically changes according to the "Moon Disk". Pay attention to the Moon Disk as it changes every other turn. Gunbound forbids simple game play. Feel the freedom of your game play within your turn.
|Turtle Rockís Steve Goldstein believes the console game industry lacks risk takers|
Added: 28.05.2017 16:35 | 583 views | 0 comments
I've formed a lot of opinions about the game industry over the years. And I recently got the chance to spout them in a conversation with Steve Goldstein, president of Turtle Rock Studios, the maker of the Evolve video game published by Take-Two Interactive's 2K label in February 2015. At UCLA, we gave a talk [...]
|The DeanBeat: Prey is a game where the developers decided to torture gamers|
Added: 26.05.2017 16:00 | 212 views | 0 comments
Bethesda's Prey turned out to be a surprisingly engaging game for me. It reminded me of BioShock and its progression system where I became more and more powerful in dealing with frightening enemies. But I also felt manipulated and frustrated. More than once, I slapped my head about why the developers at Arkane Studios, who [...]
|Persona 5 is too damn long|
Added: 25.05.2017 4:00 | 277 views | 0 comments
The Persona games are long as hell, but moreover, theyve always done something with that run-time. Its not just their tight, addictive nature and how these massive stories are broken into easily digestible but compulsively playable morsels. Its the way they bury secrets and tells in their early moments that play out dozens of hours later, or the way relationships that began around hour 20 are tested around hour 60. The notion that Persona 5 would be 100 hours has been paraded around since long before its release as an unmitigated positive. If previous Persona games could pack such love and artistry into 75 or so hours, wouldnt another 25 hours be even better? What might these writers and designers do with the extra leeway?
It turns out: Not a whole lot.